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Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device〔("Wearable,Tetherless, Computer-Mediated Reality" ), Technical Report #260, M.I.T. Medial Lab Perceptual Computing Section, Cambridge, Massachusetts, 1994〕 such as a smartphone. Typically, it is the user's ''visual'' perception of the environment that is mediated. This is done through the use of some kind of electronic device, such as an EyeTap device or smart phone, which can act as a visual filter between the real world and what the user perceives. Computer-mediated reality has been used to enhance visual perception as an aid to the (visually impaired ). This example achieves a mediated reality by altering a video input stream light that would have normally reached the user's eyes, and computationally altering it to filter it into a more useful form. It has also been used for (interactive computer interfaces ). The use of computer-mediated reality to ''diminish'' perception, by the removal or masking of visual data, has been used for architectural applications, and is an area of ongoing research (see for instance,(here ) and (here )). ==Mediated reality as a seeing aid== In the 1970s and 1980s, Steve Mann introduced the Generation-1 and Generation-2 "Digital Eye Glass", initially as a vision aid to help people see better, as a welding helmet,〔(Quantigraphic camera promises HDR eyesight from Father of AR, by Chris Davies, SlashGear, Sep 12th 2012 )〕〔(IEEE Spectrum )〕〔(IEEE Computer )〕〔(A magical welding helmet that lets you see the world in HDR–in real-time )〕 and as a general-purpose seeing aid for everyday life as outlined in IEEE Technology & Society 31(3)〔(Through the Glass, Lightly, IEEE Technology & Society, Volume 31, Number 3, Fall 2012, pages 10-14 )〕 and the supplemental material entitled "GlassEyes".〔("GlassEyes": The Theory of EyeTap Digital Eye Glass, supplemental material for "Through the Glass, Lightly", IEEE Technology and Society, Vol. 31, No. 3, Fall 2012 )〕 In this sense, mediated reality is a proper superset of mixed reality, augmented reality, and virtual reality, as it also includes, for example, diminished reality.〔Mann, S., & Fung, J. (2001). Videoorbits on EyeTap devices for deliberately diminished reality or altering the visual perception of rigid planar patches of a real world scene. Proceedings of the Second IEEE International Symposium on Mixed Reality, pp 48-55, March 14–15, 2001.〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Computer-mediated reality」の詳細全文を読む スポンサード リンク
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